Difference between revisions of "Overview"

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This item will give you the option to:
 
This item will give you the option to:
Change nation: Once in 30 days
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Change nation: Once in 30 days<br>
 
Change name: Once in 30 days (separate cool down).
 
Change name: Once in 30 days (separate cool down).
  
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One of the lords of the admiralty is a known supporter of shipbuilders and is looking for patrons to help him support new Navy improvement initiatives. Funds will be used for applications of scientific methods in shipbuilding, improvements of the current vessels of the Navy and introduction of the new models. Patrons of this initiative will be able to use more facilities in the National ports in the Caribbean.  
 
One of the lords of the admiralty is a known supporter of shipbuilders and is looking for patrons to help him support new Navy improvement initiatives. Funds will be used for applications of scientific methods in shipbuilding, improvements of the current vessels of the Navy and introduction of the new models. Patrons of this initiative will be able to use more facilities in the National ports in the Caribbean.  
  
As an admiralty patron you will receive access to:
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As an admiralty patron you will receive access to:<br>
16 Extra warehouse slots (in every port)
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16 Extra warehouse slots (in every port)<br>
10 Extra docks for your vessels
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10 Extra docks for your vessels<br>
 
5 Extra building permits
 
5 Extra building permits
  

Revision as of 15:05, 11 June 2019

Naval Action

Welcome to Naval Action Community Wiki

This is a work-in-progress rebirth of the Naval Action Wiki, originally hosted and created by OlavDeng2 at NavalActionWiki.com. This is an entirely community driven site. If you see mistakes or something is out-dated, please go a head and correct it, but please read the Wiki documentation first! Thank you and enjoy your stay!

NAVAL ACTION

Naval Action is an MMO (Massive Multi-player On-line) simulation game created by Game-Labs.

Naval Action is distributed via Steam:
https://store.steampowered.com/app/311310/Naval_Action/

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

The action is centered in and around the Caribbean in the Golden Age of Sail when many nation states were laying claim to territories and hungering for the goods of the new world.

DLCs

The following DLCs (DLC = downloadable content) are purchaseable via Steam. DLCs are available in game via the Redeemables screen in the Port screen.

Quality of Life DLCs

Naval Action - Prolific Forger

Prolific forger is a consumable item that will allow you to change nation and/or your captain name every 30 days.

Don't ask what you can do for your country. Ask what your country can do for you. If your country has done nothing, perhaps it is time to change the nation or hide under a new alias.

A famous document forger has lost everything in a tulipcoin bubble and is willing to work for almost nothing. He has accumulated knowledge of sealing wax, stamps forging, paper making and calligraphy. He also is very familiar with signatures of many Caribbean governors, envoys and viceroys. Due to your position and wealth he is willing to work with you and will give you access to service once a month, until the end of the Caribbean.

This item will give you the option to: Change nation: Once in 30 days
Change name: Once in 30 days (separate cool down).

Naval Action - Admiralty Connection

Admiralty connection is a consumable premium item that will unlock extra warehouse space, building and docks.

One of the lords of the admiralty is a known supporter of shipbuilders and is looking for patrons to help him support new Navy improvement initiatives. Funds will be used for applications of scientific methods in shipbuilding, improvements of the current vessels of the Navy and introduction of the new models. Patrons of this initiative will be able to use more facilities in the National ports in the Caribbean.

As an admiralty patron you will receive access to:
16 Extra warehouse slots (in every port)
10 Extra docks for your vessels
5 Extra building permits

All content will be automatically added to your account on purchase. Restart of the game will be required.

Cosmetic DLCs

Naval Action - Flags

Naval Action Flags collection is a permanent unlock that allows you to use unique historical flags of your nation in battles.

The collection includes 70+ historical hand drawn flags of all in game nations. You will only be able to use flags of your current nation. If you change nation the available set of flags that you can use will automatically update to a new nation.

New additions to the collection that may happen in the future will be added to this DLC for free.


How to activate. The collection will be added to your Steam account on purchase. Client restart will be required. Open "Flags" section in port interface. Select the flag you want to sail under and click apply. Flag will be visible in battles

Naval Action - Painter

Painter DLC is a consumable premium item that will give you access to ship paints.

The obscure flemish painter had unfortunately won the duel over the matter of horses. Long story short - he is now in hiding in the Bahamas. He still thinks he can pay off his court debts and is collecting funds to do so. He is ready to paint certain ships in your docks for an advance fee, once a day.

Total number of paints available: 49 paint schemes for 12 commonly used ships. Painter can create 1 paint per day. New paints, if created, will be added to the selection free of charge.

How to activate The Painter DLC will be added to your Steam account on purchase Paints will be available from the port interface, Click [R] to access DLC content Click a painter DLC button; select the ship and paint you would like to receive in the drop down menu. Paint will drop into your warehouse or ship hold. Drag and drop the received paint to the ship paint slot in equipment window (click [E] to access it)

Ship list (12 ships currently) BellePoule - 5 Bellona - 5 Bucentaure - 2 Cerberus - 4 Essex - 5 Niagara - 2 Pavel - 3 Renommee - 2 Santisima - 7 Trincomalee - 6 USS United States - 3 Victory - 5

GL reserves the right to change the DLC by adding or removing some paints during early access. After early access paints are only going to be added to this DLC.

Ship DLCs

Naval Action - Hercules

Hercules Frigate is a premium consumable ship.

First flagship of Argentina’s Navy has a very rich history. She was built in Russia as light ship Legkii (Lightweight), surrendered to the French in 1809 in Trieste, who then sold it to Kingdom of Naples, who then sold it to the British as Duke of Palma. During British service ship escaped from the US privateers several times.

In 1813 she was bought for 25000 dollars by the Navy of the United Provinces of the River of Silver and called Hercules. During this time, the ship was commandeered by the Irish captain William Brown, who liked to call himself Guillermo. Ship participated in fleet battles, blockades and helped to capture Montevideo from the Spanish Royalists.

Ships stats Class - 5th rate Crew - 200 Max Speed - 13+ knots Guns - 40

About premium consumable vessels. Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly. DLC will appear in your redeemable list after you dock to any port.

Naval Action - Le Requin

La - Requin is a consumable premium ship.

She was built in 1750 - 1751 by Majorcan shipwrights at the Royal Dockyard in Toulon for the French navy, for protection against Barbary Pirates. She was launched on 14 March 1751.

The ship is perfect for hit and run operations and privateering. It can operate both from deep water and shallow water ports. Large crew allows you board enemies with confidence, and lateen sails profiles will help you escape from the most heated situations.

Ship stats Class - 6th rate Crew - 250 Max Speed - 13+ knots Guns - 30

About premium consumable vessels. Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly. DLC will appear in your redeemable list after you dock to any port.

Naval Action - L'Hermione

Naval Action - L'Hermione is a premium consumable ship

Hermione is Concorde-class frigate. She ferried General Lafayette to the United States in 1780 for support to the Americans in the American Revolutionary War. It's a beautiful ship, one of the most agile and powerful in its class.

Ship stats Guns - 46 Crew - 280

About premium consumable vessels. Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly.

Imported DLC ships are perfect if you just want to jump into action quickly, ignoring hauling of resources, just buy guns, repairs and you are good to go. DLC will appear in your redeemable list after you dock to any port.

Naval Action - Rättvisan

Naval Action - Rättvisan This is a premium consumable ship.

Rättvisan - is a beautiful 4th rate built in Karlskrona, Sweden and designed by Fredrik Chapman, the premier Swedish architect and shipbuilder. This ship participated in Russo-Swedish wars and in 1788 was captured by the Russian Navy where she sailed under the name "Ретвизан".

Base stats Crew - 490 Guns - 70 (including 6 bow chasers, 4 stern guns)

About premium consumable vessels. Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly.

Imported DLC ships are perfect if you just want to jump into action quickly, ignoring hauling of resources, just buy guns, repairs and you are good to go. DLC will appear in your redeemable list after you dock to any port.

SAILING AND NAVIGATION

Breathtaking open world based on 18th century historical maps gives you an opportunity to explore the 18th Century Caribbean. More than 365 historical ports based on their real locations are scattered across the map. Map is enormous - you cannot see across Lake Maracaibo.

Wind and Weather conditions make travel easier or harder requiring tacking and reducing visibility of the shores and landmarks. Heavy weather also allows for sneak attack on enemy fleets and in PvP sneak attacks on ports.

Water depth is important and there are large areas available only to light ships. If you are not interested in sailing heavy frigates or ships of the line, you can move out to Bahamas’ sand banks and only sail your favorite brig without fear of encountering a heavy super frigate.

Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, cargo, fittings and ship condition affects speeds and turning rates. Correct tacking, box-hauling, club-hauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow gradually uncovering the potentials of each vessel – every ship in game is unique.

These factors not only apply in navigating the Open World but also in combat.

COMBAT

All players sail under the flag of a nation that historically had a presence in the Caribbean (had at least one port between 1600 and 1830)
Players can attack any player or NPC of another nation, but they cannot attack their own nation.

and

SEA COMBAT AND GUNNERY

Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons: All major types of naval artillery are implemented: from long guns to carronades, and mortars. Fort and land batteries provide support during port battles.

Damage model: Leaks, splinters, de-masting, raking, fires and all other hazards of the era are factors in the game. Damaged ship fittings and modules will change behavior of the ship.

Combat Sailing

Sailing is simple and works similar to guns. You have a % of crew required to work sails and if you don't do any other tasks you will not suffer any penalties to speeds of raising sails or turning yards. If you have enough crew you can work sails and man guns at the same time.

Crew Management

All main tasks have a certain allocation of crew depending on ship type.

All main tasks have a minimum and optimal size of crew required.

  • Optimal crew – task will be fulfilled at max speed
  • Minimal crew – task will be fulfilled with penalties
  • Less than minimal crew – task wont be fulfilled at all.

Sailing, Gun reloads, Repairs, Leak fixing is atomized and all of them require a min or optimal squad. The crew requirement is the sum of individual crew requirements. Switches between crew focuses take time and the bigger your crew the more time it takes to re-position the squads from task to task. If you have full crew you can toggle optimal performance for all tasks.

All guns are loaded gun by gun if you have minimal gun crew.

Crew allocation

How it works. Example: You first rate have lost most of the men and has 20 men left

Penalties and reload will depend on the gun composition of cannons for this particular vessel. If you have 20 men left and switched to a gunnery crew focus it will be enough to reload 2 heavy guns per minute allowing you to fire them individually. All guns have a minimum and optimal crew requirements and the gun composition for the vessel will become extremely important in battle.

  • Equip lighter guns – you will have more flexibility in choices when you start losing crew.
  • Equip heavier guns – you will have to manage the crew.

Repairs/Survival

If you have only 1 leak it will take only 5 men to repair and will not affect other sailor/gunner crew composition. If you have 90 leaking holes you will have to find 450 men to plug them in.

If you are repairing Victory you might need up to 30% of crew to repair 15% of the integrity (number is arbitrary at this stage).


Boarding

Boarding crew has to be allocated before the boarding. And the main difference with the old system is this: if you have enough men you can shoot guns and have boarders ready at the same time. Some ships with low number of guns will shine as a result – lynx is the best example. And it will allow you to board when you are sinking (sending some men to repairs and the rest to boarding party).


PVP and PVE servers

Players must elect whether to play on a PvE Server or a PvP. It is strongly suggested that you review a Comparison of PvE and PVP environments before you decide. But briefly...

  • On the PvE server no Ports may be captured and all combat is player versus AI controlled vessels.
  • Player vs player battles rage everywhere from the lower Antilles to French Louisiana. You are at risk everywhere and can be attacked by other captains. You can capture any ship you want and sail any vessel you like if you have the proper rank requirement. You can also particpate in Port Battles.

ECONOMICS

Prices go up or down based on supply and demand. Each port has limited possibilities as to what raw resources may be harvested there and many ports have specific demands. Ship construction requires specific resources that can be captured and protected from enemies. Every port has its own supply and demand patterns providing the trading opportunities for the players. You can build any ship in the game the way you want it: tweaking its battle and sailing performance during construction. The game features player constructed production buildings and player crafting is an integral part of supplying what's demanded

The game economy has undergone some major changes and is still being frequently adjusted. Interaction with the economy is accomplished through the port Home screen menus.

Trade

Every Port has a shop that buys and sells raw commodities and manufactured goods. Players may trade with other players in the same port, and players may also place Buy and Sell contracts for goods and in this way influence the supply and demand dynamics of the game economy directly. Contract sales are indicated on the Shop screen with small boxed 'i' icons following the names of the Goods. Selecting that icon will display the player contracts for that specific Good. Note: to Claim/Cancel a contract and get your gold and/or the goods, use the 'Your contracts' - 'Claim' menu from within the port where the contract was created.

The Trader tool may also be used to both find and interrogate pricing (stored at server maintenance, prices are not live).

Outposts

To do more than just visit and trade outside one's home port, players may invest and develop up to 8 outposts. Beyond their home (starting) port, players must have or buy a port Permit, then pay for the construction of an Outpost. This gives access to docking facilities for individual ships and fleets, and a warehouse for storage and crafting operations. An Outpost facility also allows erecting other Buildings for producing the resources available to (already sourced by) that port.

Production

Players may build up to 5 production buildings in ports where they have outposts. Once built, these buildings will slowly begin to produce resources that can then be "gathered" at a small cost Once gathered the goods are stored in the player's warehouse and may be used for crafting, sold in the local market, or loaded onto a player's ship for sale elsewhere.

Crafting

Players are responsible for crafting a wide variety of goods in-game for sale or for use or as components in other items. Among the items players can craft are

Ships

Upgrades

  • Ship Upgrades

Cannons

  • Cannons
  • Carronades

Consumables

  • Rum
  • Hull Repair Kits
  • Rigging Repair Kits

Materials

  • Planks of assorted kinds
  • Ingots of assorted kinds
  • Ship fittings
  • Gold and Silver Coins

Resources

  • Resources
  • Food
  • Trading

Resources

  • Ores of various types
  • Logs of various types

GAMEPLAY

Game Modes

  • Open World
    • The open world is everything, in-game that is not in-battle or in-port.
  • In Port
  • Battle
    • Ship Battles PvE
    • Ship Battles PvP
    • Port Battles consists of either shallow water or deep water port battle
    • Event Battles consists of either Small Events or Large events

Game Mechanics

For more specifics on the various aspects of game mechanics look here.

Controls

Open World Function Battle Function Key Binding
Rudder Port / Starboard Rudder Port / Starboard A / D
Sails Raise / Lower Sails Raise / Lower W / S
Battle Sails Battle Sails B
None Depower Sails T
None Foremast Port / Starboard Q / E
None Aftmast Port / Starboard Z / C
None Toggle Auto-Skipper On/Off F
None Toggle Gun Decks 1 - 4 F1 - F4
None Mortar Mode K
Pan & Tilt Camera Aim Cannons/Carronades Right Mouse
Drag Map Fire Broadside Left Mouse
None Fire Ranging Shot Space
None Fire Port Broadside [
None Fire Starboard Broadside ]
Telescope Telescope "Left" Shift
None Interactive Menus 1 - 9
None Chat TAB
None Capture X
None Grapple/board G
Toggle UI Toggle UI CTRL +H
Open World Map AI commands M