Buildings
Contents
- 1 How Production Buildings Work
- 2 Different Kinds of Production Buildings
- 2.1 Gold Mine
- 2.2 Coal Mine
- 2.3 Copper Mine
- 2.4 Silver Mine
- 2.5 Iron Mine
- 2.6 Stone Block Mine
- 2.7 Pine Wood Forest
- 2.8 Red Wood Forest
- 2.9 Fir Wood Forest
- 2.10 Teak Wood Forest
- 2.11 Live Oak Wood Forest
- 2.12 Oak Wood Forest
- 2.13 Lignum Vitae Forest
- 2.14 Compass Wood Forest
- 2.15 Hemp Plantation
- 2.16 Tobacco Plantation
- 2.17 Sugar Plantation
- 2.18 Farm
- 3 PvE and PvP considerations
How Production Buildings Work
Buildings are an integral part of the Naval Action economy.
Only selected goods may be produced in each port.
AI Production Buildings
AI production buildings do not produce any goods automatically.
- They will however, immediately produce goods to fill BUY contracts that exactly meet a Target Price but only in ports that CAN produce this good.
- The target price is currently set to EXACTLY 4 times the production cost for a player-built production building of the same type.
Player Production Buildings
Player built Buildings produce resources throughout the (real-world) day at a certain constant rate. Produced resources accumulate in the building's storage until one collects them. The rate of resource production and storage size depend on the Production Building Level with storage capacity equal to three day's production.
Collecting Resources
- Collecting resources from a Production Building, will cost you both Labour Hours and gold.
- As building size is increased, the efficiency of the building increases with larger buildings requiring fewer labor hours per unit.
- Production costs in gold per unit collected does NOT change.
Collecting resources is done via the Crafting tab, sub-tab "Resources".
- In addition to collecting what the building produces, small quantities of related materiel is generally obtained at the same time, e.g. small amounts of Silver may be found while collecting Coal, Small Amounts of Compass Wood may be collected while collecting Oak, and small quantities of Rum may be collected while harvesting Sugar.
Making Money
As the game economy has not yet fully stabilized into a player-based economy, profits for ALL commodities cannot yet be reliably made by just selling the resources from production buildings.
- One should weigh the profits of selling resources directly into the shops versus placing a SELL contract.
- One should also consider crafting some of the resources harvested into other goods before selling.
- For example Oak Planks often have a higher profit margin than Oak logs and require no additional inputs other than the labor hours to craft them.
- Gold Coins sell for considerably more than Gold Ore. If one has coal available, Crafting Gold into Gold Ingots then into Gold Coins can yield considerably more profits.
Different Kinds of Production Buildings
Gold Mine
- Production cost 152 per unit
Level | Production | Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 100 | 50 | 300 | 50 000 |
Level 2 | 200 | 45 | 600 | 150 000 |
Level 3 | 300 | 40 | 900 | 300 000 |
- Last Verified Havan IronOak (talk) 12:20, 7 November 2017 (GMT)
Coal Mine
- Production Cost 30 Per Unit
Level | Production | Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 300 | 16.6 | 900 | 10 000 |
Level 2 | 450 | 13.3 | 1350 | 50 000 |
Level 3 | 448 | 10 | 1350 | 150 000 |
- Last Verified Havan IronOak (talk) 15:58, 7 November 2017 (GMT)
Copper Mine
- Production Cost 60 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 300 | 22.5 | 900 | 50 000 |
Level 3 | 400 | 20 | 1200 | 150 000 |
Silver Mine
- Production Cost 100 Per Unit
Level | Production | Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 100 | 50 | 300 | 10 000 |
Level 2 | 200 | 45 | 600 | 150 000 |
Level 3 | 300 | 40 | 900 | 300 000 |
- Last Verified Havan IronOak (talk) 19:23, 10 November 2017 (GMT)
Iron Mine
- Production Cost 60 per unit
Level | Production | Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 300 | 16.66 | 900 | 10 000 |
Level 2 | 450 | 13.3 | 1350 | 50 000 |
Level 3 | 705 | 10 | 2100 | 300 000 |
- Last Verified Havan IronOak (talk) 15:59, 7 November 2017 (GMT)
Stone Block Mine
- Production Cost 20 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 300 | 22.5 | 900 | 50 000 |
Level 3 | 400 | 20 | 1200 | 150 000 |
Pine Wood Forest
- Production Cost 60 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 300 | 45 | 900 | 50 000 |
Level 3 | 400 | 20 | 1200 | 150 000 |
Red Wood Forest
- Production Cost 70 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 100 | 50 | 300 | 10 000 |
Level 2 | 150 | 45 | 450 | 50 000 |
Level 3 | 200 | 40 | 600 | 150 000 |
Fir Wood Forest
- Production Cost 60g per unit
Level | Daily Production |
Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 350 | 25 | 1050 | 10 000 |
Level 2 | 560 | 22.5 | 1650 | 50 000 |
Level 3 | 700 | 20 | 3000 | 150 000 |
Last Verified Havan IronOak (talk) 08:04, 7 November 2017 (GMT)
Teak Wood Forest
- Production Cost 70 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 300 | 22.5 | 900 | 50 000 |
Level 3 | 400 | 20 | 1200 | 150 000 |
Live Oak Wood Forest
- Production Cost 125 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 300 | 22.5 | 900 | 50 000 |
Level 3 | 400 | 20 | 1200 | 150 000 |
Oak Wood Forest
- Production Cost 73 per unit
Level | Daily Production |
Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 450 | 25 | 1350 | 10 000 |
Level 2 | 630 | 22.5 | 1950 | 50 000 |
Level 3 | 1080 | 20 | 3300 | 150 000 |
- Last Verified Havan IronOak (talk) 08:11, 7 November 2017 (GMT)
Lignum Vitae Forest
- Production Cost 75 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 100 | 50 | 300 | 10 000 |
Level 2 | 150 | 45 | 450 | 50 000 |
Level 3 | 200 | 40 | 600 | 150 000 |
Compass Wood Forest
- Production Cost 250 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 100 | 50 | 300 | 10 000 |
Level 2 | 150 | 45 | 450 | 50 000 |
Level 3 | 200 | 40 | 600 | 150 000 |
Hemp Plantation
- Production cost 53 per unit
Level | Production | Labour Hours (per 100 units) |
Storage | Building Price |
---|---|---|---|---|
Level 1 | 150 | 25 | 450 | 10 000 |
Level 2 | 195 | 22.5 | 600 | 50 000 |
Level 3 | 405 | 20 | 1200 | 150 000 |
- Last Verified Havan IronOak (talk) 12:18, 7 November 2017 (GMT)
Tobacco Plantation
- Production Cost 55 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 300 | 22.5 | 900 | 50 000 |
Level 3 | 400 | 20 | 1200 | 150 000 |
Sugar Plantation
- Production Cost 52 Per Unit
Level | Production | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|
Level 1 | 200 | 25 | 600 | 10 000 |
Level 2 | 400 | 22.5 | 1200 | 50 000 |
Level 3 | 600 | 20 | 1800 | 150 000 |
- Verified 06November2017
Farm
Level | Production per Day | Production cost(per unit) | Labour Hours(per 100 units) | Storage | Building Price |
---|---|---|---|---|---|
Level 1 | 300 | 100 | 16.67 | 900 | 10 000 |
Level 2 | 450 | 100 | 15 | 1350 | 50 000 |
Level 3 | 600 | 100 | 13.33 | 1800 | 150 000 |
PvE and PvP considerations
As the different economies shake out differently on different server environments one must evaluate which buildings will be profitable in which ports under each server's conditions.
- For example the PvP EU server, the price for resources might be exceptionally high. This makes it profitable for a player to buy production buildings to harvest materials to craft with and because of the high prices currently in the most populated server, relatively large amounts of money can be made from selling raw resources.
An even more profitable way of making money using your production buildings, is by producing certain raw materials, which you then make crafting materials from, such as crafting notes or making ingots from ore. These items can be sold for large amounts of money, as the high-level and often clan-based crafters, who are commonly rich as well, will not hesitate to spend extra amount of money to save labour hours. This opens doors for the newer players, who can make large amount of start-up money, simply by investing in production buildings.