Buildings

From Naval Action-pedia
Revision as of 15:12, 11 November 2017 by imported>Havan IronOak
Some ports produce bountiful resources while others produce none

How Production Buildings Work

Buildings are an integral part of the Naval Action economy.
Only selected goods may be produced in each port.

AI Production Buildings

AI production buildings do not produce any goods automatically.

  • They will however, immediately produce goods to fill BUY contracts that exactly meet a Target Price but only in ports that CAN produce this good.
  • The target price is currently set to EXACTLY 4 times the production cost for a player-built production building of the same type.

Player Production Buildings

Player built Buildings produce resources throughout the (real-world) day at a certain constant rate. Produced resources accumulate in the building's storage until one collects them. The rate of resource production and storage size depend on the Production Building Level with storage capacity equal to three day's production.

Collecting Resources

  • Collecting resources from a Production Building, will cost you both Labour Hours and gold.
  • As building size is increased, the efficiency of the building increases with larger buildings requiring fewer labor hours per unit.
  • Production costs in gold per unit collected does NOT change.

Collecting resources is done via the Crafting tab, sub-tab "Resources".

  • In addition to collecting what the building produces, small quantities of related materiel is generally obtained at the same time, e.g. small amounts of Silver may be found while collecting Coal, Small Amounts of Compass Wood may be collected while collecting Oak, and small quantities of Rum may be collected while harvesting Sugar.

Making Money

As the game economy has not yet fully stabilized into a player-based economy, profits for ALL commodities cannot yet be reliably made by just selling the resources from production buildings.

  • One should weigh the profits of selling resources directly into the shops versus placing a SELL contract.
  • One should also consider crafting some of the resources harvested into other goods before selling.
    • For example Oak Planks often have a higher profit margin than Oak logs and require no additional inputs other than the labor hours to craft them.
    • Gold Coins sell for considerably more than Gold Ore. If one has coal available, Crafting Gold into Gold Ingots then into Gold Coins can yield considerably more profits.

Different Kinds of Production Buildings

Gold Mine

  • Production cost 152 per unit
Level Production Labour Hours
(per 100 units)
Storage Building Price
Level 1 100 50 300 50 000
Level 2 200 45 600 150 000
Level 3 300 40 900 300 000

Coal Mine

  • Production Cost 30 Per Unit
Level Production Labour Hours
(per 100 units)
Storage Building Price
Level 1 300 16.6 900 10 000
Level 2 450 13.3 1350 50 000
Level 3 448 10 1350 150 000

Copper Mine

  • Production Cost 60 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 300 22.5 900 50 000
Level 3 400 20 1200 150 000

Silver Mine

  • Production Cost 100 Per Unit
Level Production Labour Hours
(per 100 units)
Storage Building Price
Level 1 100 50 300 10 000
Level 2 200 45 600 150 000
Level 3 300 40 900 300 000

Iron Mine

  • Production Cost 60 per unit
Level Production Labour Hours
(per 100 units)
Storage Building Price
Level 1 300 16.66 900 10 000
Level 2 450 13.3 1350 50 000
Level 3 705 10 2100 300 000

Stone Block Mine

  • Production Cost 20 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 300 22.5 900 50 000
Level 3 400 20 1200 150 000

Pine Wood Forest

  • Production Cost 60 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 300 45 900 50 000
Level 3 400 20 1200 150 000

Red Wood Forest

  • Production Cost 70 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 100 50 300 10 000
Level 2 150 45 450 50 000
Level 3 200 40 600 150 000

Fir Wood Forest

  • Production Cost 60g per unit
Level Daily
Production
Labour Hours
(per 100 units)
Storage Building
Price
Level 1 350 25 1050 10 000
Level 2 560 22.5 1650 50 000
Level 3 700 20 3000 150 000

Last Verified Havan IronOak (talk) 08:04, 7 November 2017 (GMT)

Teak Wood Forest

  • Production Cost 70 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 300 22.5 900 50 000
Level 3 400 20 1200 150 000

Live Oak Wood Forest

  • Production Cost 125 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 300 22.5 900 50 000
Level 3 400 20 1200 150 000

Oak Wood Forest

  • Production Cost 73 per unit
Level Daily
Production
Labour Hours
(per 100 units)
Storage Building Price
Level 1 450 25 1350 10 000
Level 2 630 22.5 1950 50 000
Level 3 1080 20 3300 150 000

Lignum Vitae Forest

  • Production Cost 75 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 100 50 300 10 000
Level 2 150 45 450 50 000
Level 3 200 40 600 150 000

Compass Wood Forest

  • Production Cost 250 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 100 50 300 10 000
Level 2 150 45 450 50 000
Level 3 200 40 600 150 000

Hemp Plantation

  • Production cost 53 per unit
Level Production Labour Hours
(per 100 units)
Storage Building Price
Level 1 150 25 450 10 000
Level 2 195 22.5 600 50 000
Level 3 405 20 1200 150 000

Tobacco Plantation

  • Production Cost 55 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 300 22.5 900 50 000
Level 3 400 20 1200 150 000

Sugar Plantation

  • Production Cost 52 Per Unit
Level Production Labour Hours(per 100 units) Storage Building Price
Level 1 200 25 600 10 000
Level 2 400 22.5 1200 50 000
Level 3 600 20 1800 150 000
  • Verified 06November2017

Farm

Level Production per Day Production cost(per unit) Labour Hours(per 100 units) Storage Building Price
Level 1 300 100 16.67 900 10 000
Level 2 450 100 15 1350 50 000
Level 3 600 100 13.33 1800 150 000

PvE and PvP considerations

As the different economies shake out differently on different server environments one must evaluate which buildings will be profitable in which ports under each server's conditions.

  • For example the PvP EU server, the price for resources might be exceptionally high. This makes it profitable for a player to buy production buildings to harvest materials to craft with and because of the high prices currently in the most populated server, relatively large amounts of money can be made from selling raw resources.

An even more profitable way of making money using your production buildings, is by producing certain raw materials, which you then make crafting materials from, such as crafting notes or making ingots from ore. These items can be sold for large amounts of money, as the high-level and often clan-based crafters, who are commonly rich as well, will not hesitate to spend extra amount of money to save labour hours. This opens doors for the newer players, who can make large amount of start-up money, simply by investing in production buildings.